Hex Commander: Fantasy Heroes Review (PC) – Would you pay to win an average game?

hex commander review pc - feature image Boring with obnoxious P2W scheme that ruins multiplayer. Could have been decent.

Have you ever played one of those games that immediately grabs and makes you notice all of its amazing systems? You are compelled to keep playing and the hours with it seem like minutes? Well, Hex Commander: Fantasy Heroes is like the opposite of that. Anything it does that is slightly interesting is marred by pay to win mechanics and an impressively dull campaign. Even if you played this exclusively on your smartphone, there are better choices. Let’s take a look why.

Hex Commander: Fantasy Heroes, by developer Home Net Games, is a turn-based strategy game where you control an army on a grid of hexes. It is free to play and comes with a full campaign as well as competitive multiplayer. All of which takes place in a fantasy world full of orcs, elves, and humans. The game does a lot of things right, but never succeeded in being particularly engaging. 

The Game

First off, we have the campaign. It is strung together by a series of missions. Each has a small amount of story to inform the player what is happening and why. The missions themselves are varied. Some task you with defending a castle and others will have you charging enemies on the battlefield.

Each turn you have command of whatever troops are available for that mission. These are your standard blend of archers, infantry, and cavalry. On your turn, you move your units and attack. Terrain can benefit your troops by adding attack bonuses for height or provide extra defence within cover. Obviously, this also applies to your enemies. At the end of a mission, you gain a star rating based on how well you performed.

hex commander fantasy heroes pc review - units
What do you get when the story mode of a game is not worth playing? A campain.

This is where Hex Commander shows its roots as a smartphone game. Not that there’s anything wrong with that. I love plenty of mobile games both on my phone and PC versions. However, the fact that Hex Commander was developed with a mobile audience in mind becomes clear the more you play. The star system isn’t a problem. In fact, SteamWorld Heist used a similar system, and I love that game. It is the implementation of the mission structure, free to play elements and the game’s overall feel.

Each mission is, unfortunately, rather dull. What it mostly boils down to is – move, attack, end turn, rinse and repeat. There is undoubtedly some nuance with positioning and making the most of the environment but it just isn’t enough. You can put an archer in a tower and have them rain down fire, but that is all they do for an entire mission. Enemy troops only seem to move forward and attack your units as an aside. They rarely take advantage of cover or height, and when they do, it is usually by accident.

It feels like a limitation bred from developing for a mobile system. Mobile games thrive on being simple regardless of anything else. Whereas, if you are developing for PC exclusively then you can be complicated and obtuse. There is a market on PC for those kinds of games, unlike smartphones where the developers don’t want to create challenging AI because their primary audience isn’t interested.

hex commander fantasy heroes pc review - castle
It is hard to see where you can move when inside a building.

Graphically this looks quite good on phones. Unfortunately, on PC it’s grey and drab with basic models. There is nice snow and a few other effects but on the whole it doesn’t grab you. The menus, unit boxes, and even the attack animations are all lacklustre. So much so, that I played 90% of the game in the zoomed out mode where the units were merely troop icons. Plus, you can only move the map by dragging with the mouse, so being zoomed out makes this more comfortable as well.

Enemy turns are a chore. You have to wait for each unit to attack and move. This can take quite a long time when you get into the double digits of enemies. There is no way to speed up the turns either, so you end up waiting for a few minutes while ten goblins move three hexes forwards – the joys of life.

That aside, the game could have offered other things. Afterall, you might be up for a simple strategy game that doesn’t require you to push yourself. Maybe a campaign story is enough for you. Unfortunately, you’ll be let down by Hex Commander. The narrative about orcs attacking humans is uninspired and flat-out dull and consists entirely of being told to, “go here” and, “do this.”

hex commander fantasy heroes pc review - tree
What do you get when you put melee units in a forest? Infantree.

Perhaps multiplayer saves the day. That must be the thing that makes this game worth playing, right? Wrong again, my friend. The multiplayer suffers from the free to play structure of the game. In Hex Commander you have a castle that you steadily grow the more you play the game. You can buy new buildings, upgrade them and level up your hero units. All of this costs either gems or gold. Both of which you get from completing story missions and multiplayer. Seems entirely fair, doesn’t it? The more you play, the more resources you get so, the better units and buildings you can have. You can spend real-world money to speed up this process but playing through the campaign and dipping into the multiplayer lets you upgrade at a steady pace. The problem is that Home Net Games allow players to purchase premium troops.

Premium troops break the multiplayer. They are flat out better than other units, and there is no way to obtain them without spending money. This turns the game’s economy into pay to win. If the best troops are ones that you need to spend money on and you want to be competitive then what other choice do you have? To add to this, in multiplayer, and skirmish (AI battles outside the campaign), you have to pay gold to bring units on to the battlefield using a teleportation hex. The better the unit, the more expensive it is to teleport them to the fight.

hex commander fantasy heroes pc review - base
This is the base you can grow between missions and multiplayer matches.

This turns a seemingly simple turn based hex game into something that only wants your money. It feels like the only reason the campaign exists is to point to something free with one hand, while the other holds a knife demanding money to continue. I’m sure I am not the only person who is sick and tired of thinly veiled free to play games that require in-game purchases to enjoy.

The worst part about all of this is that if Hex Commander sold at a single price to get access to the entire game, I could probably recommend it as a simple and easy to play strategy game. Instead, Hex Commander throws all of its credibility off the proverbial castle tower demanding that players continue to spend money. It most certainly isn’t the worst offender when it comes to paying to win, but that is hardly a ringing recommendation.

hex commander fantasy heroes pc review - flag
You make your own flag.

Should You Buy It?

Overall is Hex Commander a bad game? No, it is not. Does it give you a lot of ‘content’ for free? Yes, it certainly does. Is any of that worthwhile? Not really. The problem with it is that it gives no compelling reason to play. It doesn’t have a hook. There isn’t anything fresh or original. It doesn’t let you play through doing something spectacular, either. Instead, it is a relatively dull smartphone game released on PC. All of which you can get away with on phones, but there are so many better choices on PC that there’s no reason to look twice.

  1. Potato 2 weeks ago

    Great review, I agree with most of it, it shows a lot of issues.

    From your review it seems you have only played the human campaign, is that true? The elf campaign is different. I’m not saying it’s better or worse, but I’d like to see your opinion on it.

    Have a nice night. 🙂

    • Nevada Dru 2 weeks ago


      I have not played the elf campaign. How is it different? Is the story better in that campaign?

      Even if that was the case, unless the actual mechanics are radically different my ambivalence is unlikely to change. Would love to be proven wrong though.

    • Potato 2 weeks ago

      I’m not sure the story is better, but there are some new mechanics (damage over time, slowing, rooting (disabling movement) and more) and attempts to make stuff like boss fights, even if the balance is still very questionable.

      There is also a dota-like unique side mission (there probably will be more), which has units moving in lanes where the player controls only heroes.

      It kinda feels like an RPG at some points, which is great, because moving multiple units in with these controls was tedious.

      Units are slowly introduced and levels are designed around them.

      Don’t get me wrong, it still comes down to “Eliminate all enemies”, there are a few typical hack-and-slashy levels, but there are some simple optional objectives from time to time.

      If you find some time, please give it a go. I would like to know if the game is heading in a right direction. Your opinion is greatly appreciated.

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