At a Glance…Sleep Tight and Horde: Zombie Outbreak

sleep tight - character

In our tireless effort to bring you even more value for the effort of clicking your mouse, this is another two for one. Why you ask? In response, I would posit that you shut your damn mouth, and enjoy the content for what it is. Also, we love you and would be nothing without you. Here’s that burlap sack of steaming, viscous content you ordered. You asked for it, and you can’t take it back now.

Sleep Tight

Sleep Tight is twin-stick shooter/tower defence hybrid where you a play as one of a dozen or so kids caught in an eternal twilight struggle with the Monsters Inc. style nasties living under their beds. Each day, you spend resources on new guns, powerups, barricades, and automated defences. Each night, you fight off ever more powerful waves of bad blue bastards as they attempt to do whatever bad thing it is that monsters do. I’m not exactly sure what it is, and I’m not sure the game is either. It’s definitely bad, though, and you definitely have to prevent it from happening if you want to keep increasing your score, which is definitely good. It is good, right? Scores are definitely a good thing, because if they’re not, then that means…Oh god. All those hours. All those years…

Nope, just checked. Scores are good. Moving on.

sleep tight review pc - characters

Sleep Tight takes a bit of a design risk by putting the player on the defensive. On the one hand, it adds a nice layer of strategy as you decide which of the many upgrades your resources should be spent on. Do you prepare for the long game by investing in the expensive, boring options that increase your overall resources over time? Or just dump everything into the biggest gun possible as soon as you’re able?

The issue is that there’s only one arena, it’s a perfect square, and you never leave it. There’s plenty of unlockable characters, but the restricted play area makes it feel a lot less substantial. It’s also absolutely begging for couch co-op, which sadly isn’t there. Still, everything looks and sounds nice enough, and the extensive upgrades add enough potential depth to counter some, but not all, of the limited scope.

Sleep Tight is available from Steam.

Horde:Zombie Outbreak

Horde: Zombie Outbreak is currently in very early access, and…wait, they’ve actually gone and done it, haven’t they? Those absolute madmen at the fittingly named Madowl games have only gone and made a video game entertainment product featuring pop culture’s most underrepresented nemesis, the humble zombie and…

Nope, just checked, there’s actually fucking hundreds of these things. This one is good though!

horde: zombie outbreak - attack

In Horde: Zombie Outbreak you control the resulting horde from a recent zombie outbreak, steering them around the city, adding more victims to your horde, invading fast food restaurants and cinemas, and blowing up buildings. As you lurch about, increasing your horde through button mashing and QuickTime events, you’ll attract the attention of the police, swat teams, and eventually the army.

 

The game throws various destruction related objectives at you, and your goal is to complete them while replenishing your horde whenever possible. Also, there’s a timer, which you add seconds to by blowing things up. It’s a simple premise, but the excellent sound design and satisfying rhythms of your rampage keep things enjoyable. The game’s still a bit threadbare to wholeheartedly recommend as yet, but it’s one to keep an eye on.

That’s it. This is the end of this piece of content. You’ll have to click on something else now.horde: zombie outbreak - more attack

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Nic Reuben Author
Nic Reuben likes to pause games every five minutes to ponder the thematic implications of explosive barrel placement. When he’s not having an existential crisis over CAPTCHA verifications that ask him to prove he’s not a robot, he’s reading sci-fi and fantasy short stories, watching cartoons, and mourning the writing standards in Game of Thrones
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Nic Reuben Author
Nic Reuben likes to pause games every five minutes to ponder the thematic implications of explosive barrel placement. When he’s not having an existential crisis over CAPTCHA verifications that ask him to prove he’s not a robot, he’s reading sci-fi and fantasy short stories, watching cartoons, and mourning the writing standards in Game of Thrones
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